About Me

My name is Michael Brunton-Spall and I live in Milton Keynes, here in sunny England.
I’ve been programming in one form or another since I was 10 and I got AMOS for my Amiga.
My first programming attempts were games and in conjunction with a friend we worked out several important but unfortunately existing techniques, things like bitmap maps and so on.
I moved from AMOS (which was BASIC based) onto Pascal when I changed to the PC platform in about 1994 or so, and also wrote small pieces of assembler.
I learnt C and C++ at university and worked for 3 and a half years in the general computing industry, discovering to my astonishment that I was actually quite a good programmer.

I also worked for 6 months within the games industry, programming a game for Xbox, PSP, PS2 and PC. That experience was enough to confirm my existing fears (and maybe it was a bad company) that I did not want to work for any existing studios in the commercial games industry.

MIB Solutions was started in 2006 although it has been about 5 years in the planning.

I am writing this blog because I found that although there was a lot of information about game companies, and game startups, there was very little actual anecdotal evidence about what are the challenges involved in starting up your own games company. I hope that this blog will help other people planning on doing the same thing as me, and let them see exactly what is involved in the pursuit of glory!

Image of Milton Keynes in header was taken from flickr at http://www.flickr.com/photos/hawksanddoves/74504558/ taken by recursion_see_recursion.